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Old Jan 02, 2007, 08:16 PM // 20:16   #1
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Default Spellcrafting

I know this is likely something that will never be implemented into gw, but i was playing morrowind the other day, and decided to craft some spells with rediculous mana costs but that can do some seriously massive damage, and i thought it would be cool if in gw there was some way to do that in guild wars. Any thoughts, or ideas on how this could be implemented?

Oh, all you "GW is GW, go play somethign else" people better stay out of this thread!
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Old Jan 02, 2007, 08:21 PM // 20:21   #2
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can you imagine morrowind with millions playing it online......utter chaos....my bother has that game and has played it so much he is immortal on that game... lol he just runs around playing god with his crafted spells and such...


..I see why you think it would be cool... but it would never work
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Old Jan 02, 2007, 08:28 PM // 20:28   #3
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What if all self crafted spells used twice as much energy as it would normally, ahs a 40 second recharge, and a 3 second cast time? And it wouldnt need to be resricted to spells either.
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Old Jan 02, 2007, 08:56 PM // 20:56   #4
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This game is about balance and competition, allowing custom abilities and characters betrays the sound nature of the game.

As one of the most balanced and appreciated Cooperative and Competative RPGs to date, betraying the balance of the game for private satisfaction is totally out of the question. I woln't say that there arn't balanced ways to do it, but I will say what your asking for is rather silly.

There already are extremely expensive spells in the game, anything with Exhaustion is extremely expensive, only Elementist with his higher energy pool can naturally utilize these skills, which remove 10 energy which regenerates at 25% of the speed of regular regeneration, or 1 point of regeneration. Along with energy costs up to 25, and massive recast times, the cost is not only high, but often too much to put into good practice with many Elementist spells. The idea of custom spells with even higher energy costs and simular oddities is really ridiculous.
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Old Jan 02, 2007, 11:01 PM // 23:01   #5
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/unsigned

Morrowind was also renowned for its extreme unbalance and crazy enchantment/spellmaking abilities. I beat the entire game, tribunal, and bloodmoon at level 1 for the heluvit once, no resting. Bloodmoon level 1 was hard at the end tho.
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Old Jan 02, 2007, 11:35 PM // 23:35   #6
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Now wait. There's no need to ruin an idea just based on one game.

Now it's true that Morrowind did a bad job of balancing it. However, Guild Wars is significantly different than Morrowind with a very different staff. If it COULD be done so that it was balanced, would it be worth it? Would it add to the game? Or would it unbalance it with people making their own spell combinations?

Personally I think that what this would do is open the door for the creation of more solo characters than ever before. And yeah, there would be a ton of work to go into this. But it could reinforce the idea that skill>time spent playing, since it would take thought and skill to create your own spells.

Honestly, I'm not sure if it's worth it, but at least you can't say I just glanced at it and said it was a bad idea :P If A-Net can find a way to add this in without creating a balance problem, it would be a very interesting option to add.
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Old Jan 02, 2007, 11:35 PM // 23:35   #7
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Quote:
Originally Posted by Kendar Muert
What if all self crafted spells used twice as much energy as it would normally, ahs a 40 second recharge, and a 3 second cast time? And it wouldnt need to be resricted to spells either.
Um....

Meteor shower.
25 energy, 60 sec recharge, 5 second cast

Is this what you had in mind?

Or did you mean:
Armageddon's Invocation.
Spell. 25 e, 3 cast, 40 recharge
All enemies in radar range take 400 damage and are knocked down for 3 seconds. This spell ignores armor.

A spell like that would need to unrechargable (like rez sig), and have 40-80 energy cost, along with 10-15 second cast.

Edit: Even with 30 second cast it wouldn't be balanced due to glyphs, fast casting and other skills. A 15 second cast would be a joke at best. Btw: this is similar to Shiro's meditation damage-wise, and with Shiro, it's 8 vs. 1 + 8 celestial skills. Now go against 8 Shiro's without celestial skills.

And then, there's glyph of sacrifice, echo and energizing wind. Do the math, and consider you can use it as a spike.

Already people complain about searing flames and spiritual pain. Not to mention Shiro.

Last edited by Antheus; Jan 02, 2007 at 11:39 PM // 23:39..
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Old Jan 02, 2007, 11:50 PM // 23:50   #8
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the amount of prewritten resitrictions that would have to be made to prenerf skills before they go wild... it would simply not be worth it.
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Old Jan 02, 2007, 11:51 PM // 23:51   #9
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Unbalanced anyone?

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